Developped by Playground Games & Turn 10, published by Microsoft.
My second expansion as solo Art Director in the Forza Horizon franchise was both an epic challenge and a truckload of fun!
The team was much smaller than the first expansion but the scope just as big, and we had many fundamental questions to answer in a tiny amount of time:
How to make giant plastic tracks look as realistic as the environment around?
Can cars really drive through a loop-the-loop and corkscrew with our physic model?
How far can we push the craziness of our franchise?
Can I really convince everyone that we NEED a giant Tyrannosaurus Rex?
Attached images are in-game screenshots (using the "Photo mode" feature) from the media team at Turn 10.
Watch the epic madness in action: here's the trailer!